Tiny Garden
Tools Used
ABSORB
Through audits and inspiration, we discover our user’s needs, and pain points. As well as, market trends before planning our approach.
UX Audit / Heuristics
We researched 25+ websites to find out what is already exists. We found relevant websites, and created heuristics that guide us towards our eventual final product.
DEFINE
Personas
It’s helpful to think of your users as characters in our story. They will reveal stereotypical behaviors, needs, goals and pain points of the product. As well as, inspire features, that contribute to our final design design.
Personas are a representation of the target audience; gathered in previous research, such as surveys and social listening.
User Journey
This is were we map the actions and emotions of our users, while completing a task, so we can find their pain points, and struggles. Test subjects come from our target audience, and their pain points and struggles will be inspire our product’s features.
KPI’s (Key Performance Indicators) Measurements of success
Success criteria to discuss with developers and decide the features for the website
DESIGN
Low-Fi Mock ups
A pencil and a piece of paper inspires my creativity. I can be fast and loose with my ideas. During this process we focus on creating new ideas or approaches for the website. Ideas to talk about with the team.
Wireframes
REFINE
Testing
To get a reaction out of people, we created a prototype with the existing wireframes, and showed it to people that fit our persona. This is how we got feedback that helped improve the site’s navigation and usability.
Being as objective as possible is essential to understand what users are thinking.
Guerilla Testing at “Venture Cafe”
Hi-Fidelity Mockups
My teammate and I decided to create 2 different mockups. We chose our design by asking users to choose their favorite home page modules. Then we mixed and matched them to see what worked. Eventually we settled on one design that wasn’t guided by sentimental attachments.
Prototype
Home & Global Nav
Shop
Plant Care
Check out
LAUNCH
Design System
The goal of a design system is to help the development teams achieve higher efficiency and consistency when building digital products. It includes everything from typography and colors to layouts and code rules.
User Flows
IXD Animations
Micro-interactions are events which have one task, delight the user, and create a moment that is engaging and welcoming. I use Keynote, Principle, and screen recordings to build prototypes. This is also great resources for developers, so they have a clear example of how we want the website work.